Computing 2020-2021

Computing at Sandy Hill


Mission Statement:

‘Aspiring to achieve, determined to succeed’


The computing curriculum at Sandy Hill provides pupils with opportunities to build creativity whilst developing their skills in computational thinking. In an ever-changing digital world, it is important to equip pupils with the necessary skills for the future workplace as well as ensuring a sound understanding of safety online. Throughout the course of their primary computing education, each year, pupils will be taught from the three strands of the computing curriculum; computer science, information technology and digital literacy.

We aim to:

  • Ensure explicit teaching of online safety through the digital literacy strand, whilst embedding online safety awareness across the curriculum
  • Nurture curiosity in an ever-changing digital world  
  • Develop an understanding of subject specific computing vocabulary
  • Provide all children with practical experiences to apply, analyse and evaluate skills in computing across all three strands
  • Celebrate mistakes in order to enhance resilience and self-motivation leading to greater well-being in every child
  • Provide opportunities for cross-curricular use of ICT
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'A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.'
(Taken from the National Curriculum 2014). 
We use iPads and Chromebooks to support our Computing curriculum here at Sandy Hill. Children each have individual login's for the Chromebooks and use google classroom to access tasks during lessons quickly and safely. We also have interactive whiteboards in our classrooms to aid whole class, interactive, visual learning. The 3 strands of the Computing curriculum; Digital literacy, Information technology and computer science are taught throughout the school year. Currently we use Espresso to deliver much of our computer science curriculum which allows progression throughout Key Stage 1 and 2. Children will also learn about computational thinking - with or without a computer.
From taking a reading quiz on Accelerated Reader, to competing in challenges against peers and teachers on Times Tables Rockstars, we believe technology plays a key role in supporting children make the most out of their education in an ever-growing digital world, therefore this is something we aim to promote at Sandy Hill. 
FYI: For information on the Year 4 times tables check, head over to the Year 4 class blog.
Useful educational links to support home learning: - Times Tables Rockstars for Times Tables practice.