"Everyone should know how to program a computer, because it teaches you how to think!"
- Steve Jobs
‘Aspiring to achieve, determined to succeed’
The computing curriculum at Sandy Hill provides pupils with opportunities to build creativity whilst developing their skills in computational thinking. In an ever-changing digital world, it is important to equip pupils with the necessary skills for the future workplace as well as ensuring a sound understanding of safety online. Throughout the course of their primary computing education, each year, pupils will be taught from the three strands of the computing curriculum; computer science, information technology and digital literacy.
We aim to:
- Ensure explicit teaching of online safety through the digital literacy strand, whilst embedding online safety awareness across the curriculum
- Nurture curiosity in an ever-changing digital world
- Develop an understanding of subject specific computing vocabulary
- Provide all children with practical experiences to apply, analyse and evaluate skills in computing across all three strands
- Celebrate mistakes in order to enhance resilience and self-motivation leading to greater well-being in every child
- Provide opportunities for cross-curricular use of ICT
Children have been learning to use the interactive whiteboard to enhance their maths and mark making experiences. The children have really enjoyed learning how to use the different tools on smart notebook to make marks, erase marks and change the pen colour! The children have also enjoyed completing interactive maths games.
"I can copy the pattern," Nursery child, aged 4.
Key Stage 1
Children have been learning and discussing how to behave online over the past few months and are now ready to begin using technology in the classroom as they begin their Information Technology projects for the Spring term. Year 1 will be creating Popplets on the iPads and in Year 2, they will be learning how to use Book Creator.
"If I see something online that I don't like I will tell a grown up so that they can report the problem." Year 2 pupil, age 7.
Lower Key Stage 2
Currently, Years 3 and 4 are recapping their prior coding knowledge using Espresso Coding and moving through their new units: Sequence and Animation (Year 3) and Introduction to Variables (Year 4). The children have previously looked closely at how people present themselves online and how to stay safe whilst using the internet. They put this into practice when browsing the internet to find information for their research projects during Information Technology lessons. At the start of the Spring Term, Year 4 were lucky enough to have a visit from the TecGirls where they learnt how to program a Micro:bit. They used the coded Micro:bit to create a watering pump system.
"I really enjoyed seeing how I could use coding to be creative and invent real working things! I'd love to have a job working with coding one day!" Year 4 child, aged 9.
In Upper Key Stage 2
Currently, Years 5 and 6 are recapping their prior coding knowledge using Espresso Coding and moving through their new units: Speed, Direction and Coordinates (Year 5) and More Complex Variables (Year 6). Previously the children have learnt all about how to be a positive online citizen. They have learnt how to respond to concerning messages online, how to use the internet safely and appropriately and also how and why images might want to be altered before sharing. They have discussed how to create a positive online reputation.
"In computing we have learned how to respond to concerning messages and what personal things are appropriate to share online." Year 6 pupil, aged 11.
Teaching and Learning Principles
Computing Curriculum Overview
Skills Progression - Computing
Below is the Curriculum maps for Years 1 - 6 and the skills progression across one of the Computing strands, Digital Literacy. See also some Digital Literacy learning in action (video).